public class Navigation2D : Node2D

Inheritance Chain

Constructors

    public Navigation2D()

Methods

    public Vector2 GetClosestPoint(Vector2 toPoint)

    public Object GetClosestPointOwner(Vector2 toPoint)

    public Vector2[] GetSimplePath(Vector2 start, Vector2 end, bool optimize = true)

    public int NavpolyAdd(NavigationPolygon mesh, Transform2D xform, Object owner = null)

    public void NavpolyRemove(int id)

    public void NavpolySetTransform(int id, Transform2D xform)
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