PropertyUsageFlags

Enum

Namespace: Godot
Version: 3.0.1
Inheritance chain: Enum

    public enum PropertyUsageFlags

Fields

    public const PropertyUsageFlags Storage = 1
    public const PropertyUsageFlags Editor
    public const PropertyUsageFlags Network = 4
    public const PropertyUsageFlags EditorHelper = 8
    public const PropertyUsageFlags Checkable = 0x10
    public const PropertyUsageFlags Checked = 0x20
    public const PropertyUsageFlags Internationalized = 0x40
    public const PropertyUsageFlags Group = 0x80
    public const PropertyUsageFlags Category = 0x100
    public const PropertyUsageFlags StoreIfNonzero = 0x200
    public const PropertyUsageFlags StoreIfNonone = 0x400
    public const PropertyUsageFlags NoInstanceState = 0x800
    public const PropertyUsageFlags RestartIfChanged = 0x1000
    public const PropertyUsageFlags ScriptVariable = 0x2000
    public const PropertyUsageFlags Default = 7
    public const PropertyUsageFlags DefaultIntl = 71
    public const PropertyUsageFlags Noeditor = 5
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