Vector class, which performs basic 3D vector math operations.
    public struct Vector3 : IEquatable<Vector3>

Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.

Inheritance Chain

Interfaces

Constructors

    public Vector3(float x, float y, float z)

Returns a Vector3 with the given components.

    public Vector3()

Fields

    public Single x

X component of the vector.

    public Single y

Y component of the vector.

    public Single z

Z component of the vector.

Properties

    public float this[] { get; set; }

Methods

    public Vector3 Abs()

Returns a new vector with all components in absolute values (i.e. positive).

    public float AngleTo(Vector3 to)

Returns the vector’s minimum angle to the vector to.

    public Vector3 Bounce(Vector3 n)

Bounce returns the vector “bounced off” from the given plane, specified by its normal vector.

    public Vector3 Ceil()

Returns a new vector with all components rounded up.

    public Vector3 Cross(Vector3 b)

Returns the cross product with b.

    public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, float t)

Performs a cubic interpolation between vectors preA, a, b, postB (a is current), by the given amount (t). (t) should be a float of 0.0-1.0, a percentage of how far along the interpolation is.

    public float DistanceSquaredTo(Vector3 b)

Returns the squared distance to b. Prefer this function over distance_to if you need to sort vectors or need the squared distance for some formula.

    public float DistanceTo(Vector3 b)

Returns the distance to b.

    public float Dot(Vector3 b)

Returns the dot product with b.

    public override bool Equals(object obj)

    public bool Equals(Vector3 other)

    public Vector3 Floor()

Returns a new vector with all components rounded down.

    public override int GetHashCode()

    public Vector3 Inverse()

Returns the inverse of the vector. This is the same as Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )

    public bool IsNormalized()

Returns whether the vector is normalized or not.

    public float Length()

Returns the length of the vector.

    public float LengthSquared()

Returns the length of the vector, squared. Prefer this function over “length” if you need to sort vectors or need the squared length for some formula.

    public Vector3 LinearInterpolate(Vector3 b, float t)

Linearly interpolates the vector to a given one (b), by the given amount (t). (t) should be a float of 0.0-1.0, a percentage of how far along the interpolation is.

    public Axis MaxAxis()

Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the largest.

    public Axis MinAxis()

Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the smallest.

    public Vector3 Normalized()

Returns a copy of the normalized vector to unit length. This is the same as v / v.length().

    public Basis Outer(Vector3 b)

Returns the outer product with b.

    public Vector3 Reflect(Vector3 n)

Reflects the vector along the given plane, specified by its normal vector.

    public Vector3 Rotated(Vector3 axis, float phi)

Rotates the vector around some axis by phi radians. The axis must be a normalized vector.

    public Vector3 Slide(Vector3 n)

Slide returns the component of the vector along the given plane, specified by its normal vector.

    public Vector3 Snapped(Vector3 by)

    public Basis ToDiagonalMatrix()

Returns a diagonal matrix with the vector as main diagonal.

    public override string ToString()

    public string ToString(string format)

Operators

    public static Vector3 operator +(Vector3 left, Vector3 right)

    public static Vector3 operator /(Vector3 vec, float scale)

    public static Vector3 operator /(Vector3 left, Vector3 right)

    public static bool operator ==(Vector3 left, Vector3 right)

    public static bool operator >(Vector3 left, Vector3 right)

    public static bool operator >=(Vector3 left, Vector3 right)

    public static bool operator !=(Vector3 left, Vector3 right)

    public static bool operator <(Vector3 left, Vector3 right)

    public static bool operator <=(Vector3 left, Vector3 right)

    public static Vector3 operator *(Vector3 vec, float scale)

    public static Vector3 operator *(float scale, Vector3 vec)

    public static Vector3 operator *(Vector3 left, Vector3 right)

    public static Vector3 operator -(Vector3 left, Vector3 right)

    public static Vector3 operator -(Vector3 vec)

Inner Types

Axis

Name Value Description
X    
Y    
Z    
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