A Visual Script node used to call built-in functions.
    public class VisualScriptBuiltinFunc : VisualScriptNode

A built-in function used inside a VisualScript. It is usually a math function or an utility function.

See also [@GDScript], for the same functions in the GDScript language.

Inheritance Chain

Constructors

    public VisualScriptBuiltinFunc()

Properties

    public BuiltinFunc Function { get; set; }

The function to be executed.

Methods

    public BuiltinFunc GetFunc()

Getter for Function

    public void SetFunc(BuiltinFunc which)

Setter for Function

Inner Types

BuiltinFunc

Name Value Description
MathSin 0 Return the sine of the input.
MathCos 1 Return the cosine of the input.
MathTan 2 Return the tangent of the input.
MathSinh 3 Return the hyperbolic sine of the input.
MathCosh 4 Return the hyperbolic cosine of the input.
MathTanh 5 Return the hyperbolic tangent of the input.
MathAsin 6 Return the arc sine of the input.
MathAcos 7 Return the arc cosine of the input.
MathAtan 8 Return the arc tangent of the input.
MathAtan2 9 Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
MathSqrt 10 Return the square root of the input.
MathFmod 11 Return the remainder of one input divided by the other, using floating-point numbers.
MathFposmod 12 Return the positive remainder of one input divided by the other, using floating-point numbers.
MathFloor 13 Return the input rounded down.
MathCeil 14 Return the input rounded up.
MathRound 15 Return the input rounded to the nearest integer.
MathAbs 16 Return the absolute value of the input.
MathSign 17 Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
MathPow 18 Return the input raised to a given power.
MathLog 19 Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
MathExp 20 Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called “Euler’s number” is a mathematical constant whose value is approximately 2.71828.
MathIsnan 21 Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
MathIsinf 22 Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
MathEase 23 Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
MathDecimals 24 Return the number of digit places after the decimal that the first non-zero digit occurs.
MathStepify 25 Return the input snapped to a given step.
MathLerp 26 Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
MathInverseLerp 27  
MathRangeLerp 28  
MathDectime 29 Return the result of ‘value’ decreased by ‘step’ * ‘amount’.
MathRandomize 30 Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
MathRand 31 Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
MathRandf 32 Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
MathRandom 33 Return a random floating-point value between the two inputs.
MathSeed 34 Set the seed for the random number generator.
MathRandseed 35 Return a random value from the given seed, along with the new seed.
MathDeg2rad 36 Convert the input from degrees to radians.
MathRad2deg 37 Convert the input from radians to degrees.
MathLinear2db 38 Convert the input from linear volume to decibel volume.
MathDb2linear 39 Convert the input from decibel volume to linear volume.
MathPolar2cartesian 40 Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
MathCartesian2polar 41 Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
MathWrap 42  
MathWrapf 43  
LogicMax 44 Return the greater of the two numbers, also known as their maximum.
LogicMin 45 Return the lesser of the two numbers, also known as their minimum.
LogicClamp 46 Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to min(max(input, range_low), range_high)
LogicNearestPo2 47 Return the nearest power of 2 to the input.
ObjWeakref 48 Create a [WeakRef] from the input.
FuncFuncref 49 Create a [FuncRef] from the input.
TypeConvert 50 Convert between types.
TypeOf 51 Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
TypeExists 52 Checks if a type is registered in the [ClassDB].
TextChar 53 Return a character with the given ascii value.
TextStr 54 Convert the input to a string.
TextPrint 55 Print the given string to the output window.
TextPrinterr 56 Print the given string to the standard error output.
TextPrintraw 57 Print the given string to the standard output, without adding a newline.
VarToStr 58 Serialize a [Variant] to a string.
StrToVar 59 Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
VarToBytes 60 Serialize a [Variant] to a [PoolByteArray].
BytesToVar 61 Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
Colorn 62 Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
FuncMax 63 The maximum value the [member function] property can have.
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