public static class GodotSharp

Inheritance Chain

Static Methods

    public static void AttachThread()

Attaches the current thread to the mono runtime.

    public static void DetachThread()

Detaches the current thread from the mono runtime.

    public static bool IsDomainLoaded()

Returns whether the scripts domain is loaded.

    public static bool IsFinalizingDomain()

Returns whether the scripts domain is being finalized.

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