A node that will attach to a bone.
    public class BoneAttachment : Spatial

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

Inheritance Chain

Constructors

    public BoneAttachment()

Properties

    public string BoneName { get; set; }

The name of the attached bone.

Methods

    public string GetBoneName()

Getter for BoneName

    public void SetBoneName(string boneName)

Setter for BoneName

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