Concave polygon 2D shape resource for physics.
    public class ConcavePolygonShape2D : Shape2D

Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for RigidBody2D nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.

The main difference between a ConvexPolygonShape2D and a ConcavePolygonShape2D is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.

Inheritance Chain


    public ConcavePolygonShape2D()


    public Vector2[] Segments { get; set; }

The array of points that make up the ConcavePolygonShape2D’s line segments.


    public Vector2[] GetSegments()

Getter for Segments

    public void SetSegments(Vector2[] segments)

Setter for Segments