public class AnimationNodeStateMachinePlayback : Resource

Inheritance Chain

Constructors

    public AnimationNodeStateMachinePlayback()

Methods

    public string GetCurrentNode()

    public string[] GetTravelPath()

    public bool IsPlaying()

    public void Start(string node)

    public void Stop()

    public void Travel(string toNode)

Transition from the current state to another one, while visiting all the intermediate ones. This is done via the A* algorithm.

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