Damped spring constraint for 2D physics.
    public class DampedSpringJoint2D : Joint2D

Damped spring constraint for 2D physics. This resembles a spring joint that always wants to go back to a given length.

Inheritance Chain


    public DampedSpringJoint2D()


    public float Damping { get; set; }

The spring joint’s damping ratio. A value between 0 and 1. When the two bodies move into different directions the system tries to align them to the spring axis again. A high damping value forces the attached bodies to align faster. Default value: 1

    public float Length { get; set; }

The spring joint’s maximum length. The two attached bodies cannot stretch it past this value. Default value: 50

    public float RestLength { get; set; }

When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length. Default value: 0

    public float Stiffness { get; set; }

The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length. Default value: 20


    public float GetDamping()

Getter for Damping

    public float GetLength()

Getter for Length

    public float GetRestLength()

Getter for RestLength

    public float GetStiffness()

Getter for Stiffness

    public void SetDamping(float damping)

Setter for Damping

    public void SetLength(float length)

Setter for Length

    public void SetRestLength(float restLength)

Setter for RestLength

    public void SetStiffness(float stiffness)

Setter for Stiffness