Detects when the node is visible on screen.
    public class VisibilityNotifier2D : Node2D

The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.

Inheritance Chain

Derived Classes

Constructors

    public VisibilityNotifier2D()

Signals

    "screen_entered" ()

Emitted when the VisibilityNotifier2D enters the screen.

    "screen_exited" ()

Emitted when the VisibilityNotifier2D exits the screen.

    "viewport_entered" (Viewport viewport)

Emitted when the VisibilityNotifier2D enters a Viewport’s view.

    "viewport_exited" (Viewport viewport)

Emitted when the VisibilityNotifier2D exits a Viewport’s view.

Properties

    public Rect2 Rect { get; set; }

The VisibilityNotifier2D’s bounding rectangle.

Methods

    public Rect2 GetRect()

Getter for Rect

    public bool IsOnScreen()

If true, the bounding rectangle is on the screen.

Note: It takes one frame for the node’s visibility to be assessed once added to the scene tree, so this method will return false right after it is instantiated, even if it will be on screen in the draw pass.

    public void SetRect(Rect2 rect)

Setter for Rect

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