Blends two animations linearly inside of an AnimationNodeBlendTree.
    public class AnimationNodeBlend2 : AnimationNode

A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on an amount value in the [0.0, 1.0] range.

Inheritance Chain

Constructors

    public AnimationNodeBlend2()

Properties

    public bool Sync { get; set; }

If true, sets the optimization to false when calling AnimationNode.BlendInput(int, float, bool, float, Godot.AnimationNode.FilterAction, bool), forcing the blended animations to update every frame.

Methods

    [Obsolete("IsUsingSync is deprecated. Use the Sync property instead.")]
    public bool IsUsingSync()

Getter for Sync

    [Obsolete("SetUseSync is deprecated. Use the Sync property instead.")]
    public void SetUseSync(bool enable)

Setter for Sync

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