public abstract class InstancePlaceholder : Node
Turning on the option Load As Placeholder for an instanced scene in the editor causes it to be replaced by an InstancePlaceholder when running the game. This makes it possible to delay actually loading the scene until calling ReplaceByInstance(Godot.PackedScene). This is useful to avoid loading large scenes all at once by loading parts of it selectively.
The InstancePlaceholder does not have a transform. This causes any child nodes to be positioned relatively to the Viewport from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
public Node CreateInstance(bool replace = false, PackedScene customScene = null)
public string GetInstancePath()
public Dictionary GetStoredValues(bool withOrder = false)
public void ReplaceByInstance(PackedScene customScene = null)
Replaces this placeholder by the scene handed as an argument, or the original scene if no argument is given. As for all resources, the scene is loaded only if it’s not loaded already. By manually loading the scene beforehand, delays caused by this function can be avoided.