An abstraction of a serialized scene.
    public class PackedScene : Resource

A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.

Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see owner property on Node).

Note: The node doesn’t need to own itself.

Example of saving a node with different owners: The following example creates 3 objects: Node2D (node), RigidBody2D (rigid) and CollisionObject2D (collision). collision is a child of rigid which is a child of node. Only rigid is owned by node and pack will therefore only save those two nodes, but not collision.


Create the objects

var node =

var rigid =

var collision =

Create the object hierarchy



Change owner of rigid, but not of collision

rigid.owner = node

var scene =

Only node and rigid are now packed

var result = scene.pack(node)

if result == OK:“res://path/name.scn”, scene) # Or “user://…”


Inheritance Chain


    public PackedScene()


    public Collections.Dictionary _Bundled { get; set; }

A dictionary representation of the scene contents.

Available keys include “rnames” and “variants” for resources, “node_count”, “nodes”, “node_paths” for nodes, “editable_instances” for base scene children overrides, “conn_count” and “conns” for signal connections, and “version” for the format style of the PackedScene.


    public bool CanInstance()

Returns true if the scene file has nodes.

    public SceneState GetState()

Returns the SceneState representing the scene file contents.

    public Node Instance(GenEditState editState = GenEditState.Disabled)

Instantiates the scene’s node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.

    public Error Pack(Node path)

Pack will ignore any sub-nodes not owned by given node. See Node.Owner.

Inner Types


Name Value Description
Disabled 0 If passed to [method instance], blocks edits to the scene state.
Instance 1 If passed to [method instance], provides local scene resources to the local scene.
[b]Note:[/b] Only available in editor builds.    
Main 2 If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
[b]Note:[/b] Only available in editor builds.