Point sampler for a Path2D.
``````    public class PathFollow2D : Node2D
``````

This node takes its parent Path2D, and returns the coordinates of a point within it, given a distance from the first vertex.

It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node.

### Constructors

``````    public PathFollow2D()
``````

### Properties

``````    public bool CubicInterp { get; set; }
``````

If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.

The points along the Curve2D of the Path2D are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.

There are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.

``````    public float HOffset { get; set; }
``````

The node’s offset along the curve.

``````    public float Lookahead { get; set; }
``````

How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations.

``````    public bool Loop { get; set; }
``````

If `true`, any offset outside the path’s length will wrap around, instead of stopping at the ends. Use it for cyclic paths.

``````    public float Offset { get; set; }
``````

The distance along the path in pixels.

``````    public bool Rotate { get; set; }
``````

If `true`, this node rotates to follow the path, making its descendants rotate.

``````    public float UnitOffset { get; set; }
``````

The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path’s length.

``````    public float VOffset { get; set; }
``````

The node’s offset perpendicular to the curve.

### Methods

``````    [Obsolete("GetCubicInterpolation is deprecated. Use the CubicInterp property instead.")]
public bool GetCubicInterpolation()
``````

Getter for CubicInterp

``````    [Obsolete("GetHOffset is deprecated. Use the HOffset property instead.")]
public float GetHOffset()
``````

Getter for HOffset

``````    [Obsolete("GetLookahead is deprecated. Use the Lookahead property instead.")]
``````

``````    [Obsolete("GetOffset is deprecated. Use the Offset property instead.")]
public float GetOffset()
``````

Getter for Offset

``````    [Obsolete("GetUnitOffset is deprecated. Use the UnitOffset property instead.")]
public float GetUnitOffset()
``````

Getter for UnitOffset

``````    [Obsolete("GetVOffset is deprecated. Use the VOffset property instead.")]
public float GetVOffset()
``````

Getter for VOffset

``````    [Obsolete("HasLoop is deprecated. Use the Loop property instead.")]
public bool HasLoop()
``````

Getter for Loop

``````    [Obsolete("IsRotating is deprecated. Use the Rotate property instead.")]
public bool IsRotating()
``````

Getter for Rotate

``````    [Obsolete("SetCubicInterpolation is deprecated. Use the CubicInterp property instead.")]
public void SetCubicInterpolation(bool enable)
``````

Setter for CubicInterp

``````    [Obsolete("SetHOffset is deprecated. Use the HOffset property instead.")]
public void SetHOffset(float hOffset)
``````

Setter for HOffset

``````    [Obsolete("SetLookahead is deprecated. Use the Lookahead property instead.")]
``````

``````    [Obsolete("SetLoop is deprecated. Use the Loop property instead.")]
public void SetLoop(bool loop)
``````

Setter for Loop

``````    [Obsolete("SetOffset is deprecated. Use the Offset property instead.")]
public void SetOffset(float offset)
``````

Setter for Offset

``````    [Obsolete("SetRotate is deprecated. Use the Rotate property instead.")]
public void SetRotate(bool enable)
``````

Setter for Rotate

``````    [Obsolete("SetUnitOffset is deprecated. Use the UnitOffset property instead.")]
public void SetUnitOffset(float unitOffset)
``````

Setter for UnitOffset

``````    [Obsolete("SetVOffset is deprecated. Use the VOffset property instead.")]
public void SetVOffset(float vOffset)
``````

Setter for VOffset

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