Base class for all objects affected by physics in 3D space.
    public abstract class PhysicsBody : CollisionObject

PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.

Inheritance Chain

Derived Classes

Properties

    public uint CollisionLayer { get; set; }

The physics layers this area is in.

Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the CollisionMask property.

A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.

    public uint CollisionMask { get; set; }

The physics layers this area scans for collisions.

Methods

    public void AddCollisionExceptionWith(Node body)

Adds a body to the list of bodies that this body can’t collide with.

    public Godot.Collections.Array GetCollisionExceptions()

Returns an array of nodes that were added as collision exceptions for this body.

    [Obsolete("GetCollisionLayer is deprecated. Use the CollisionLayer property instead.")]
    public uint GetCollisionLayer()

    public bool GetCollisionLayerBit(int bit)

Returns an individual bit on the CollisionLayer.

    [Obsolete("GetCollisionMask is deprecated. Use the CollisionMask property instead.")]
    public uint GetCollisionMask()

    public bool GetCollisionMaskBit(int bit)

Returns an individual bit on the CollisionMask.

    public void RemoveCollisionExceptionWith(Node body)

Removes a body from the list of bodies that this body can’t collide with.

    [Obsolete("SetCollisionLayer is deprecated. Use the CollisionLayer property instead.")]
    public void SetCollisionLayer(uint layer)

    public void SetCollisionLayerBit(int bit, bool value)

Sets individual bits on the CollisionLayer bitmask. Use this if you only need to change one layer’s value.

    [Obsolete("SetCollisionMask is deprecated. Use the CollisionMask property instead.")]
    public void SetCollisionMask(uint mask)

    public void SetCollisionMaskBit(int bit, bool value)

Sets individual bits on the CollisionMask bitmask. Use this if you only need to change one layer’s value.

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