Texture which displays the content of a Viewport.
    public class ViewportTexture : Texture

Displays the content of a Viewport node as a dynamic Texture. This can be used to mix controls, 2D, and 3D elements in the same scene.

To create a ViewportTexture in code, use the Viewport.GetTexture() method on the target viewport.

Inheritance Chain

Constructors

    public ViewportTexture()

Properties

    public NodePath ViewportPath { get; set; }

The path to the Viewport node to display. This is relative to the scene root, not to the node which uses the texture.

Methods

    [Obsolete("GetViewportPathInScene is deprecated. Use the ViewportPath property instead.")]
    public NodePath GetViewportPathInScene()

Getter for ViewportPath

    [Obsolete("SetViewportPathInScene is deprecated. Use the ViewportPath property instead.")]
    public void SetViewportPathInScene(NodePath path)

Setter for ViewportPath

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