Default environment properties for the entire scene (post-processing effects, lighting and background settings).
    public class WorldEnvironment : Node

The WorldEnvironment node is used to configure the default Environment for the scene.

The parameters defined in the WorldEnvironment can be overridden by an Environment node set on the current Camera. Additionally, only one WorldEnvironment may be instanced in a given scene at a time.

The WorldEnvironment allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.

Inheritance Chain

Constructors

    public WorldEnvironment()

Properties

    public Environment Environment { get; set; }

The Environment resource used by this WorldEnvironment, defining the default properties.

Methods

    [Obsolete("GetEnvironment is deprecated. Use the Environment property instead.")]
    public Environment GetEnvironment()

Getter for Environment

    [Obsolete("SetEnvironment is deprecated. Use the Environment property instead.")]
    public void SetEnvironment(Environment env)

Setter for Environment

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