public class AnimationNodeStateMachineTransition : Resource

Inheritance Chain

Constructors

    public AnimationNodeStateMachineTransition()

Signals

    "advance_condition_changed" ()

Properties

    public string AdvanceCondition { get; set; }

    public bool AutoAdvance { get; set; }

    public bool Disabled { get; set; }

    public int Priority { get; set; }

    public SwitchModeEnum SwitchMode { get; set; }

    public float XfadeTime { get; set; }

Methods

    public string GetAdvanceCondition()

Getter for AdvanceCondition

    public int GetPriority()

Getter for Priority

    public SwitchModeEnum GetSwitchMode()

Getter for SwitchMode

    public float GetXfadeTime()

Getter for XfadeTime

    public bool HasAutoAdvance()

Getter for AutoAdvance

    public bool IsDisabled()

Getter for Disabled

    public void SetAdvanceCondition(string name)

Setter for AdvanceCondition

    public void SetAutoAdvance(bool autoAdvance)

Setter for AutoAdvance

    public void SetDisabled(bool disabled)

Setter for Disabled

    public void SetPriority(int priority)

Setter for Priority

    public void SetSwitchMode(SwitchModeEnum mode)

Setter for SwitchMode

    public void SetXfadeTime(float secs)

Setter for XfadeTime

Inner Types

SwitchModeEnum

Name Value Description
Immediate 0  
Sync 1  
AtEnd 2  
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