Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time. Two tap delay and feedback options.
    public class AudioEffectDelay : AudioEffect

Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.

Inheritance Chain

Constructors

    public AudioEffectDelay()

Properties

    public float Dry { get; set; }

Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: 1.

    public bool Feedback__active { get; set; }

If true, feedback is enabled. Default value: false.

    public float Feedback__delayMs { get; set; }

Feedback delay time in milliseconds. Default value: 340.

    public float Feedback__levelDb { get; set; }

Sound level for tap1. Default value: -6 dB.

    public float Feedback__lowpass { get; set; }

Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value: 16000.

    public bool Tap1__active { get; set; }

If true, tap1 will be enabled. Default value: true.

    public float Tap1__delayMs { get; set; }

Tap1 delay time in milliseconds. Default value: 250ms.

    public float Tap1__levelDb { get; set; }

Sound level for tap1. Default value: -6 dB.

    public float Tap1__pan { get; set; }

Pan position for tap1. Value can range from -1 (fully left) to 1 (fully right). Default value: 0.2.

    public bool Tap2__active { get; set; }

If true, tap2 will be enabled. Default value: true.

    public float Tap2__delayMs { get; set; }

Tap2 delay time in milliseconds. Default value: 500ms.

    public float Tap2__levelDb { get; set; }

Sound level for tap2. Default value: -12 dB.

    public float Tap2__pan { get; set; }

Pan position for tap2. Value can range from -1 (fully left) to 1 (fully right). Default value: -0.4.

Methods

    public float GetDry()

Getter for Dry

    public float GetFeedbackDelayMs()

Getter for Feedback__delayMs

    public float GetFeedbackLevelDb()

Getter for Feedback__levelDb

    public float GetFeedbackLowpass()

Getter for Feedback__lowpass

    public float GetTap1DelayMs()

Getter for Tap1__delayMs

    public float GetTap1LevelDb()

Getter for Tap1__levelDb

    public float GetTap1Pan()

Getter for Tap1__pan

    public float GetTap2DelayMs()

Getter for Tap1__delayMs

    public float GetTap2LevelDb()

Getter for Tap1__levelDb

    public float GetTap2Pan()

Getter for Tap1__pan

    public bool IsFeedbackActive()

Getter for Feedback__active

    public bool IsTap1Active()

Getter for Tap1__active

    public bool IsTap2Active()

Getter for Tap1__active

    public void SetDry(float amount)

Setter for Dry

    public void SetFeedbackActive(bool amount)

Setter for Feedback__active

    public void SetFeedbackDelayMs(float amount)

Setter for Feedback__delayMs

    public void SetFeedbackLevelDb(float amount)

Setter for Feedback__levelDb

    public void SetFeedbackLowpass(float amount)

Setter for Feedback__lowpass

    public void SetTap1Active(bool amount)

Setter for Tap1__active

    public void SetTap1DelayMs(float amount)

Setter for Tap1__delayMs

    public void SetTap1LevelDb(float amount)

Setter for Tap1__levelDb

    public void SetTap1Pan(float amount)

Setter for Tap1__pan

    public void SetTap2Active(bool amount)

Setter for Tap1__active

    public void SetTap2DelayMs(float amount)

Setter for Tap1__delayMs

    public void SetTap2LevelDb(float amount)

Setter for Tap1__levelDb

    public void SetTap2Pan(float amount)

Setter for Tap1__pan

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