Adds a Phaser audio effect to an Audio bus. Combines the original signal with a copy that is slightly out of phase with the original.
    public class AudioEffectPhaser : AudioEffect

Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a Low Frequency Oscillator.

Inheritance Chain

Constructors

    public AudioEffectPhaser()

Properties

    public float Depth { get; set; }

Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. Default value: 1.

    public float Feedback { get; set; }

Output percent of modified sound. Value can range from 0.1 to 0.9. Default value: 0.7.

    public float RangeMaxHz { get; set; }

Determines the maximum frequency affected by the LFO modulations. Value can range from 10 to 10000. Default value: 1600hz.

    public float RangeMinHz { get; set; }

Determines the minimum frequency affected by the LFO modulations. Value can range from 10 to 10000. Default value: 440hz.

    public float RateHz { get; set; }

Adjusts the rate at which the effect sweeps up and down across the frequency range.

Methods

    public float GetDepth()

Getter for Depth

    public float GetFeedback()

Getter for Feedback

    public float GetRangeMaxHz()

Getter for RangeMaxHz

    public float GetRangeMinHz()

Getter for RangeMinHz

    public float GetRateHz()

Getter for RateHz

    public void SetDepth(float depth)

Setter for Depth

    public void SetFeedback(float fbk)

Setter for Feedback

    public void SetRangeMaxHz(float hz)

Setter for RangeMaxHz

    public void SetRangeMinHz(float hz)

Setter for RangeMinHz

    public void SetRateHz(float hz)

Setter for RateHz

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