public class Bone2D : Node2D

Inheritance Chain

Constructors

    public Bone2D()

Properties

    public float DefaultLength { get; set; }

    public Transform2D Rest { get; set; }

Methods

    public void ApplyRest()

    public float GetDefaultLength()

Getter for DefaultLength

    public int GetIndexInSkeleton()

    public Transform2D GetRest()

Getter for Rest

    public Transform2D GetSkeletonRest()

    public void SetDefaultLength(float defaultLength)

Setter for DefaultLength

    public void SetRest(Transform2D rest)

Setter for Rest

Tags: