public class DynamicGodotObject : DynamicObject

Inheritance Chain

Constructors

    public DynamicGodotObject(Object godotObject)

Properties

    public Object Value { get; }

Methods

    public override IEnumerable<string> GetDynamicMemberNames()

    public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)

    public override bool TryConvert(ConvertBinder binder, out object result)

    public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result)

    public override bool TryGetMember(GetMemberBinder binder, out object result)

    public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)

    public override bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value)

    public override bool TrySetMember(SetMemberBinder binder, object value)
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