Internationalized font and text drawing support.
    public abstract class Font : Resource

Font contains a unicode compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. For creating fonts from TTF files (or other font formats), see the editor support for fonts. TODO check wikipedia for graph of ascent/baseline/descent/height/etc.

Inheritance Chain

Derived Classes

Methods

    public void Draw(RID canvasItem, Vector2 position, string @string, Color? modulate = default(Color?), int clipW = -1, Color? outlineModulate = default(Color?))

Draw “string” into a canvas item using the font at a given position, with “modulate” color, and optionally clipping the width. “position” specifies the baseline, not the top. To draw from the top, ascent must be added to the Y axis.

    public float DrawChar(RID canvasItem, Vector2 position, int @char, int next = -1, Color? modulate = default(Color?), bool outline = false)

Draw character “char” into a canvas item using the font at a given position, with “modulate” color, and optionally kerning if “next” is passed. clipping the width. “position” specifies the baseline, not the top. To draw from the top, ascent must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.

    public float GetAscent()

Return the font ascent (number of pixels above the baseline).

    public float GetDescent()

Return the font descent (number of pixels below the baseline).

    public float GetHeight()

Return the total font height (ascent plus descent) in pixels.

    public Vector2 GetStringSize(string @string)

Return the size of a string, taking kerning and advance into account.

    public bool HasOutline()

    public bool IsDistanceFieldHint()

    public void UpdateChanges()

After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it.

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