Noise generator based on Open Simplex.
    public class OpenSimplexNoise : Resource

This resource allows you to configure and sample a fractal noise space. Here is a brief usage example that configures an OpenSimplexNoise and gets samples at various positions and dimensions:

[codeblock]

var noise = OpenSimplexNoise.new()

Configure

noise.seed = randi()

noise.octaves = 4

noise.period = 20.0

noise.persistence = 0.8

Sample

print(“Values:”)

print(noise.get_noise_2d(1.0, 1.0))

print(noise.get_noise_3d(0.5, 3.0, 15.0))

print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))

[/codeblock]

Inheritance Chain

Constructors

    public OpenSimplexNoise()

Properties

    public float Lacunarity { get; set; }

Difference in period between Octaves.

    public int Octaves { get; set; }

Number of OpenSimplex noise layers that are sampled to get the fractal noise.

    public float Period { get; set; }

Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).

    public float Persistence { get; set; }

Contribution factor of the different octaves. A persistence value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.

    public int Seed { get; set; }

Seed used to generate random values, different seeds will generate different noise maps.

Methods

    public Image GetImage(int width, int height)

Generate a noise image with the requested width and height, based on the current noise parameters.

    public float GetLacunarity()

Getter for Lacunarity

    public float GetNoise2d(float x, float y)

Returns the 2D noise value [-1,1] at the given position.

    public float GetNoise2dv(Vector2 pos)

Returns the 2D noise value [-1,1] at the given position.

    public float GetNoise3d(float x, float y, float z)

Returns the 3D noise value [-1,1] at the given position.

    public float GetNoise3dv(Vector3 pos)

Returns the 3D noise value [-1,1] at the given position.

    public float GetNoise4d(float x, float y, float z, float w)

Returns the 4D noise value [-1,1] at the given position.

    public int GetOctaves()

Getter for Octaves

    public float GetPeriod()

Getter for Period

    public float GetPersistence()

Getter for Persistence

    public Image GetSeamlessImage(int size)

Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square (size x size).

    public int GetSeed()

Getter for Seed

    public void SetLacunarity(float lacunarity)

Setter for Lacunarity

    public void SetOctaves(int octaveCount)

Setter for Octaves

    public void SetPeriod(float period)

Setter for Period

    public void SetPersistence(float persistence)

Setter for Persistence

    public void SetSeed(int seed)

Setter for Seed

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