public class PhysicsShapeQueryParameters : Reference

Inheritance Chain

Constructors

    public PhysicsShapeQueryParameters()

Properties

    public bool CollideWithAreas { get; set; }

    public bool CollideWithBodies { get; set; }

    public int CollisionMask { get; set; }

    public Collections.Array Exclude { get; set; }

    public float Margin { get; set; }

    public RID ShapeRid { get; set; }

    public Transform Transform { get; set; }

Methods

    public int GetCollisionMask()

Getter for CollisionMask

    public Godot.Collections.Array GetExclude()

Getter for Exclude

    public float GetMargin()

Getter for Margin

    public RID GetShapeRid()

Getter for ShapeRid

    public Transform GetTransform()

Getter for Transform

    public bool IsCollideWithAreasEnabled()

Getter for CollideWithAreas

    public bool IsCollideWithBodiesEnabled()

Getter for CollideWithBodies

    public void SetCollideWithAreas(bool enable)

Setter for CollideWithAreas

    public void SetCollideWithBodies(bool enable)

Setter for CollideWithBodies

    public void SetCollisionMask(int collisionMask)

Setter for CollisionMask

    public void SetExclude(Godot.Collections.Array exclude)

Setter for Exclude

    public void SetMargin(float margin)

Setter for Margin

    public void SetShape(Resource shape)

    public void SetShapeRid(RID shape)

Setter for ShapeRid

    public void SetTransform(Transform transform)

Setter for Transform

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