Mesh with a single Point primitive.
    public class PointMesh : PrimitiveMesh

The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).

PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with POINT_SIZE, or in a SpatialMaterial by setting SpatialMaterial.FlagsUsePointSize and the variable SpatialMaterial.ParamsPointSize.

When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.

Inheritance Chain

Constructors

    public PointMesh()
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